The closest was in Batman Arkham VR when you put on the cowl and you see Batman. The ability to take selfies immediately placed me right in the world in a way no VR game had before. While I wasn’t able to create my own for the purposes of this demo, the appeal of a custom avatar became immediately apparent once I busted out my virtual camera. Earlier this month Owlchemy Labs revealed the avatar creation suite, which struck me as an odd element to add to a VR game. The biggest immersive quality I found was the inclusion of a custom avatar and the camera you always have. They clearly want it to work the way you think it should and give you plenty of options and paths to make certain tasks happen. This leans into the "yes" mentality Owlchemy Labs seems to have taken when designing the game. I found out after my demo I could have gone into the waffle bar and taken a hot sauce bottle and given it to the robot too, since it’s "hot drink." I walked back (Vacation Simulator implements the "teleport to move" mechanic in some VR games) to the shop, bought a soda with a wooden chip, and took it back to the thirsty robot by stuffing it in the new backpack you have. I figured going to the convenience store to buy a soda and then heating it up over the fire would be a good idea. At the campfire, a bot was telling a spooky story, but his "vocal cords" were sore and he needed a hot drink to sooth them. These different activity stations encourage intermingling as well. There was a tree house with an easel and canvas for painting, a tent with a waffle maker bar, a fire pit for making s’mores and hot dogs, plus more that I didn’t even get to. My demo took place in the forest vacation area. Activities are strewn about the different vacation spots for you to explore. This makes areas feel fuller as well as larger. You can now walk around environments, instead of being stuck behind a counter. It’s a simple, human gesture that feels warm and inviting to use as a means of interaction, even with robots. Rather than the NPCs just floating up to you and talking, you initiate a conversation by waving. It all started with the way you interact with the robots. Owlchemy Labs has kept the goofy robot futuristic humor, but given players unparalleled choice in a way I’ve never experienced in VR. Vacation Simulator is shaping up to be one of the most immersive VR games ever. It wasn’t just because of the shiny, new Oculus Rift S headset I was playing on. As someone who as played my fair share of VR, I was not prepared for just how wonderfully immersive Vacation Simulator was. I got to complete that goal thanks to the Oculus booth and the fine folks at Owlchemy Labs. ![]() She played it for well over an hour on the first day, which is a big commitment for both VR and her. She’d just play the demo on the PSVR demo disc until I finally snagged it during a sale. She is a huge fan of Owlchemy Lab’s Job Simulator and begged me for months to buy it on PSVR. ![]() One goal I had this weekend at PAX East was to make my wife jealous by playing her most anticipated game this year- Vacation Simulator.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |